Physical-based Animations and Mathematical Modeling Material: Rozdiel medzi revíziami
Riadok 18: | Riadok 18: | ||
== D-E-A-D-L-I-N-E-S == | == D-E-A-D-L-I-N-E-S == | ||
− | + | * Coders team (Cxx): <b>deadline 26.1.2015</b> | |
− | + | ||
− | + | ||
− | * Coders (Cxx): <b>deadline 26.1.2015</b> | + | |
** Create a web page where you write your progress, upload source code, executable, images description of your project and short manual. | ** Create a web page where you write your progress, upload source code, executable, images description of your project and short manual. | ||
**Send link to finished application (zipped source + executable.) | **Send link to finished application (zipped source + executable.) | ||
** If you send it earlier you can get feedback how to improve your application | ** If you send it earlier you can get feedback how to improve your application | ||
− | * Animators (Axx): <b>deadline 26.1.2015</b> | + | * Animators team (Axx): <b>deadline 26.1.2015</b> |
− | ** Create a web page where you write your progress, upload animation, source of animation, images description of your project and all physical effects to be evaluated. | + | ** Create a web page where you write your progress, upload animation, source of animation, images description of your project and describe all physical effects to be evaluated. |
** Upload your animation video on youtube (or some alternative online service) | ** Upload your animation video on youtube (or some alternative online service) | ||
** Send link to your webpage | ** Send link to your webpage | ||
** If you send it earlier you can get feedback how to improve your animation | ** If you send it earlier you can get feedback how to improve your animation | ||
+ | * Oral/written exam (optional): <b>deadline 18.1.2014, 8:00, classroom A</b> | ||
+ | ** Instead of (optional) oral exam, you can get (0..+20) points due to a written exam. | ||
+ | ** It will be similar to final term, but less complicated. | ||
== What you Need to Pass == | == What you Need to Pass == | ||
− | * Attend lessons. All lessons attended is | + | * Attend lessons. All lessons attended is +0 points. Four and more missed is Fx. |
− | * Show your project (mandatory, 60 points) See later. | + | * Show your project (mandatory, 60 points). See later. |
− | * Solve all homework problems (mandatory each one >=30%, | + | * Solve all homework problems (mandatory each one >=30%, 40 points) |
− | + | * Pass oral/written exam: (optional, +0 .. +20 points) If you feel you are better, convince me ! You can get +20 points max. | |
− | * Pass oral/written exam: (optional, + | + | |
* Summary | * Summary | ||
− | ** Attendance = + | + | ** Attendance = +0 or -100 (Fx) |
− | ** Homework = + | + | ** Homework = +40..12 or +12..0 (Fx) |
** Project = +60..0 | ** Project = +60..0 | ||
− | + | ** Oral/written exam optional = +20..0 | |
− | ** Oral/written exam = +20.. | + | |
* Grades | * Grades | ||
Riadok 53: | Riadok 51: | ||
** Fx = 0-59 | ** Fx = 0-59 | ||
− | * '''[https://docs.google.com/ | + | * '''[https://docs.google.com/spreadsheets/d/1qLjrRDJcDR3TAiJYGO6ns1_eE1Rd1395TKixDtwKXPM/edit?usp=sharing VIEW RESULTS]''' |
== How to Arrange your Project == | == How to Arrange your Project == | ||
Riadok 61: | Riadok 59: | ||
** Choose a given animation algorithm | ** Choose a given animation algorithm | ||
** Code up hot demo app and show it | ** Code up hot demo app and show it | ||
+ | ** Present a selected research paper | ||
* Role2: The Artist | * Role2: The Artist | ||
** Choose some authoring tool and create hot physically based demo reel | ** Choose some authoring tool and create hot physically based demo reel | ||
− | * Projects: [[media:Projects.pdf|Projects.pdf]] | + | ** Present a selected research paper |
+ | * Projects with minimal requirements: [[media:Projects.pdf|Projects.pdf]] | ||
Verzia zo dňa a času 19:24, 25. august 2015
This lecture ...
- Will focus on simulating natural phenomena
- Will show you what are current topics
- Will improve your skills in
- Newtonian physics
- Computational geometry
- Algorithms and data structures
- Hopefully will not be boring
Obsah
- 1 Student Projects
- 2 D-E-A-D-L-I-N-E-S
- 3 What you Need to Pass
- 4 How to Arrange your Project
- 4.1 Lesson01 "Introduction to Computer Animation"
- 4.2 Lesson02 "Basic methods in Computer Animation"
- 4.3 Lesson03 "Particle Systems"
- 4.4 Lesson04 "Soft bodies, Cloths and hair”
- 4.5 Lesson05 "Broad Phase Collision Detection"
- 4.6 Lesson06 "Mid Phase Collision Detection"
- 4.7 Lesson07 "Narrow Phase Collision Detection"
- 4.8 Lesson08 "All Saints' Day (no lesson)"
- 4.9 Lesson09 "Rigid body Dynamics”
- 4.10 Lesson10 "Rigid body Collisions and Joints”
- 4.11 Lesson11 "Fluid, Fire and Smoke”
- 4.12 Lesson12 "Final term"
Student Projects
- Stránka Ráno do práce
- Stránka The_good_the_bad
- Stránka Kiwi Animácia KiWi
- Stránka Knihy Animácia Knihy
- Stránka Motorka
D-E-A-D-L-I-N-E-S
- Coders team (Cxx): deadline 26.1.2015
- Create a web page where you write your progress, upload source code, executable, images description of your project and short manual.
- Send link to finished application (zipped source + executable.)
- If you send it earlier you can get feedback how to improve your application
- Animators team (Axx): deadline 26.1.2015
- Create a web page where you write your progress, upload animation, source of animation, images description of your project and describe all physical effects to be evaluated.
- Upload your animation video on youtube (or some alternative online service)
- Send link to your webpage
- If you send it earlier you can get feedback how to improve your animation
- Oral/written exam (optional): deadline 18.1.2014, 8:00, classroom A
- Instead of (optional) oral exam, you can get (0..+20) points due to a written exam.
- It will be similar to final term, but less complicated.
What you Need to Pass
- Attend lessons. All lessons attended is +0 points. Four and more missed is Fx.
- Show your project (mandatory, 60 points). See later.
- Solve all homework problems (mandatory each one >=30%, 40 points)
- Pass oral/written exam: (optional, +0 .. +20 points) If you feel you are better, convince me ! You can get +20 points max.
- Summary
- Attendance = +0 or -100 (Fx)
- Homework = +40..12 or +12..0 (Fx)
- Project = +60..0
- Oral/written exam optional = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
How to Arrange your Project
- Take 1 friend and Team up
- Role1: The Coder
- Choose a given animation algorithm
- Code up hot demo app and show it
- Present a selected research paper
- Role2: The Artist
- Choose some authoring tool and create hot physically based demo reel
- Present a selected research paper
- Projects with minimal requirements: Projects.pdf
Lesson01 "Introduction to Computer Animation"
- Introduction to Computer Animation
- Common animation techniques
- Cutting edge tools and packages
- Gurus and the State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: lesson01.pdf
Lesson02 "Basic methods in Computer Animation"
- Problem definition and motivations
- Key-framing and parameter interpolation
- Quternions, orientation
- Skeleton and skinning animation
- Forward and inverse kinematics
- Procedural techniques
- (Motion capture)
- Lecture notes: lesson02.pdf
- Štátnicová téma: Animácie pohybu a orientácie, interpolačný spline na animáciu pohybu, reparametrizácia splinu podľa dĺžky krivky, quaternion a orientácia, interpolácie dvoch a viacerých quaternionov.
Lesson03 "Particle Systems"
- Newton dynamics of particles
- Ordinary differential equation (ODE) solver
- Particle - obstacle collision detection
- Practical design of particle system
- Demos / tools / libs
- Lecture notes: lesson03.pdf
- Štátnicová téma: Numerické riešenie diferenciálnych rovníc, Eulerova metóda, Runge-Kuta metóda, podmienka stability na voľbu časového kroku.
Lesson04 "Soft bodies, Cloths and hair”
- Problem definition and motivations
- Modeling solids with stress and strain
- Extending Mass-spring model for cloth and ropes
- Massive (self) collision and resolution for cloths
- Mesh-less deformations
- Modeling solids with infinitely stiff springs
- Demos / tools / libs
- Lecture notes: lesson04.pdf
- Štátnicová téma (Lesson 3,4): Časticové systémy, rovnice pohybu prvého rádu, integračné metódy na výpočet rýchlosti a pozície, stavový vektor systému, vonkajšie sily, obmedzujúce podmienky – constraints, sily odozvy, kolízie častica - rovina.
Lesson05 "Broad Phase Collision Detection"
- Problem definition and motivations
- Hierarchical grids and spatial hashing
- Sweep and prune and radix sort
- Pair management – a practical guide
- Demos / tools / libs
- Lecture notes: lesson05.pdf
- Assigment 3: assigment3.pdf
Lesson06 "Mid Phase Collision Detection"
- Problem definition and motivations
- Generic Bounding Volume Hierarchy (BVH)
- Tandem BVH traversal
- Proximity evaluation of primitive geometries
- External Voronoi regions
- Sphere x Capsule x Box x triangle collisions
- Approximate convex decomposition
- Lecture notes: lesson06.pdf
- Assigment 4: assigment4.pdf
Lesson07 "Narrow Phase Collision Detection"
- Problem definition and motivations
- Proximity queries for convex objects (Minkowski space)
- GJK based algorithms (GJK, EPA, ISA-GJK)
- Voronoi-Clip (V-Clip) Algorithm
- Signed Distance Maps for collision detection
- Demos / tools / libs
- Lecture notes: lesson07.pdf
- Štátnicová téma (Lesson 5,6,7): Detekcie kolízie, Z buffer algoritmus, nutná a postačujúca podmienka kedy nie sú dve telesá v kolízii, deliaca rovina, hierarchie obálok, sily odozvy (response forces).
Lesson08 "All Saints' Day (no lesson)"
- No lesson
Lesson09 "Rigid body Dynamics”
- Problem definition and motivations
- Dynamics of rigid bodies
- The equation of unconstrained motion (ODE)
- User and time control
- Mass properties of polyhedral objects
- Demos / tools / libs
- Lecture notes: lesson08.pdf
- Štátnicová téma (Lesson 9): Dynamika tuhých telies, rovnice pohybu, rýchlosť, zrýchlenie, uhľová rýchlosť a uhľové zrýchlenie, matica inercie.
Lesson10 "Rigid body Collisions and Joints”
- Problem definition and motivations
- Simplified collision model
- Impulse based collision equation
- Friction-less collision resolution
- Algebraic collision resolution for Coulomb friction
- Linear and angular joint formulations
- Demos / tools / libs
- Lecture notes:lesson09.pdf
Lesson11 "Fluid, Fire and Smoke”
- Problem definition and motivations
- Navier-Stokes equations for fluid dynamics
- Grid based MAC method
- Particle based SPH method
- Neighbor search for coupled particles
- Modeling smoke and fire with fluid
- Demos / tools / libs
- Lecture notes: lesson10.pdf
Lesson12 "Final term"
- Don't panic - just few simple questions
SEMINARS
- On every seminar we will implement selected problems from lessons. We will use software Mathematica to solve specific numerical problems.
RESOURCES
- Roman Ďurikovič, Vladimír Ďurikovič. Numerical Mathematics for Computer Science (in Slovak Numerická matematika pre informatika, Riešené príklady v programe MATHEMATICA). ISBN 978-80-8105-271-2, University of Saint Cyril and Metod Press, Trnava, Slovakia, pages 162, 2011.
- Wolfram Mathematica http://www.wolfram.com/