CG1 2013/en: Rozdiel medzi revíziami
Riadok 47: | Riadok 47: | ||
---- | ---- | ||
− | <!-- Commented stuff start | + | <!-- Commented stuff start --> |
=== Lesson01 "Introduction to Computer Graphics" === | === Lesson01 "Introduction to Computer Graphics" === | ||
* Computer Graphics Applications | * Computer Graphics Applications |
Verzia zo dňa a času 11:33, 15. máj 2015
Obsah
- 1 Computer Graphics 1
- 1.1 What you Need to Pass
- 1.1.1 Materials to read
- 1.1.2 Lesson01 "Introduction to Computer Graphics"
- 1.1.3 Lesson02 Lesson03 "Scene Representations"
- 1.1.4 Lesson04 "Transformations and Projections"
- 1.1.5 Lesson05 "Line Clipping"
- 1.1.6 Lesson06 [27.10] "Intersections and Scan Line Raterization"
- 1.1.7 Lesson07 [3.11] "Rasterization"
- 1.1.8 Lesson08 [10.11 Mihalik, Piovarci] "Midterm test"
- 1.1.9 Lesson09 [17.11] "Štátny sviatok"
- 1.1.10 Lesson10 [24.11 Mihalik] "Aliasing, Antialiasing and Visible Surface Determination"
- 1.1.11 Lesson11 [1.12 Mihalik] "The Graphics Pipeline"
- 1.1.12 Lesson12 [8.12] "Representation and Blending of Images"
- 1.1.13 Lesson13 [15.12] "FINAL test"
- 1.1 What you Need to Pass
Computer Graphics 1
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 70 points).
- Solve all homework problems (mandatory each one >=30%, 10 points)
- Mid term (mandatory, 20 points)
- Pass final term (mandatory, 15 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (mandatory, +15 points)
- Summary
- Attendance = 0 or -100 (Fx)
- Exercise = +50..0
- Activity = +10..0 (optional)
- Project = +20..0 (optional)
- Homework = +10..3 or +3..0 (Fx)
- Mid term = +20..0
- Final term = +15..0
- Oral/written exam = +15..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
- Schedule
- Mon (18:10) - Room A (lecture)
- Mon (10:40) - Room H3 (seminar)
- Tue (09:50) - Room H6 (seminar)
Materials to read
- http://www.cs.princeton.edu/courses/archive/fall00/cs426/
- http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/pipeline33/
- Texty v Slovenčine
- http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
- http://www.martinus.sk/?uItem=19688 - Moderni Pocitacova Grafika
Lesson01 "Introduction to Computer Graphics"
- Computer Graphics Applications
- Graphics Pipeline
- Lecture notes: lesson01.pdf
Lesson02 Lesson03 "Scene Representations"
- Representation of Curves
- Representation of Volumes
- Representation of Surfaces
- Lecture notes: lesson02.pdf
- Štátnicová téma: Reprezentácie objektov v počítačovej grafike. (Mnohouholníkové siete, splajny, CSG, volumetrické reprezentácie (BSP, octree), implicitné reprezentácie. Výhody a nevýhody jednotlivých reprezentácií, vzájomné konverzie.)
- Homework 1: HomeworkSet01.pdf deadline next week.
Lesson04 "Transformations and Projections"
- Linear Transformations
- Affine Transformations
- Perspective Projections
- Parallel Projections
- Lecture notes: lesson04.pdf
- Poznámky v Slovenčine k téme Transformacie a Súradnice kamery
- Štátnicová téma: Zobrazovací kanál. (Modelovanie 3D scény, snímanie, premietanie - rovnobeľné, stredové a ich vzájomný súvis. Súradnicové sústavy v zobrazovacom kanáli. Zaradenie algoritmov počítačovej grafiky (riešenie viditeľnosti, orezávanie...) do zobrazovacieho kanála. Zobrazovací kanál dvojrozmernej scény.)
Lesson05 "Line Clipping"
- Line clipping algorithms in the CG Pipeline
- Cohen-Sutherland
- Cyrus-Beck
- Nicholl-Lee-Nicholl
- Polygon clipping algorithms
- Sutherland-Hodgeman
- Lecture notes: lesson05.pdf
- Poznámky v Slovenčine k téme Orezavanie
- Štátnicová téma: Hľadanie prienikov a orezávanie. (Prieniky v rovine: prienik úsečiek, polpriamok, prienik s mnohouholníkom, prienik s konvexným mnohouholníkom, metódy hľadania prieniku úsečky a krivky. Prieniky v priestore: prienik úsečky a roviny, prienik úsečky a mnohouholníka. Algoritmy Cohen-Sutherland, Cyrus-Beck, Liang-Barsky a Nichol-Lee-Nichol pre orezávanie úsečky do okna. Orezávanie mnohouholníka do okna.)
Lesson06 [27.10] "Intersections and Scan Line Raterization"
- Computing basic intersections
- Orientation function
- Edge intersection tests
- Scan Line conversion algorithm
- Lecture notes: lesson06.pdf
- Lecture notes in slovak: lesson06SK.pdf
- Poznámky v Slovenčine k téme Prieniky
- Homework 2: HomeworkSet02.pdf deadline for Example 1 and 2 next week [till 3. nov. 2014].
Lesson07 [3.11] "Rasterization"
- Line rasterization: DDA, Bresenham, Midpoint
- Curve rasterization: Midpoint, Bresenham
- Polygon rasterization
- Filling algorithms: flood fill, boarder fill
- Lecture notes: lesson07.pdf
- Poznámky v Slovenčine k téme Rasterizácia
- Štátnicová téma: Rasterizácia a antialiasing. (Algoritmy rasterizácie úsečky. Rasterizácia kvadratickej krivky, rasterizácia mnohouholníka pomocou skenovacej priamky. Prístupy k vypĺňaniu oblastí. Alias a metódy antialiasingu.)
- Homework 2: HomeworkSet02.pdf deadline for Example 3 next week [till 10. nov. 2014, please handle the homework scan in the electronic form by email to prof. Durikovic, with the subject: CG1 EXAMPLE 3].
Lesson08 [10.11 Mihalik, Piovarci] "Midterm test"
- Test problems are similar to homework problems.
- Sit in lecture room A, two rows of seats will be free between rows of students, three seats will be free between students in row.
- Test results 18.11.
Lesson09 [17.11] "Štátny sviatok"
Lesson10 [24.11 Mihalik] "Aliasing, Antialiasing and Visible Surface Determination"
- Aliasing, Nyquist frequency - Aliasing Aditional Material
- Antialiasing: Postfiltering, Prefiltering, MSAA, CSAA - Antialiasing
- Visibility Surface Determination: Object Space, Image Space, Priority List
- Painter's Algorithm, Newel-Newel-Sancha
- Schumacker, BSP-tree
- Warnock's Algorithm
- Z-buffer
- Octree
- Lecture notes: lesson07.pdf
- Štátnicová téma: Algoritmy pre určovanie viditeľného povrchu. (Algoritmy v priestore objektov: využitie normálových vektorov, maliarove algoritmy, využitie volumetrických reprezentácií. Algoritmy v priestore obrazu: z-buffer, delenie okna. špeciálne algoritmy: zobrazovanie drôteného modelu, zobrazovanie grafu funkcie.)
Lesson11 [1.12 Mihalik] "The Graphics Pipeline"
- What is The Graphics Pipeline
- Vertex Shader
- Primitive Assembly
- Tessellation Shaders
- Geometry Shader
- Geometry Postprocessing and Rasterization
- Fragment Shader
- Frame Buffer Operations
- Lecture notes: lesson04.pdf
Lesson12 [8.12] "Representation and Blending of Images"
- Color Models
- Image Blending Modes
- Lecture notes: lesson10.pdf
Lesson13 [15.12] "FINAL test"
- Test problems are similar to homework problems.
- Sit in lecture room A, two rows of seats will be free between rows of students, three seats will be free between students in row.
- Expect the test results till 24:00.
- Bring the student index with you! Who fails has Fx.
- Those wishing to get credits from CG1 this day, MUST pass the test with A (96-100%) and wait till the test results.
Commented stuff ends -->