Realistic Image Synthesis (Course Materials)
Contents
- 1 Realistic Image Synthesis (Course Materials)
- 1.1 Lesson01 "Advanced Material Appearance Modeling"
- 1.2 Lesson02 "Advanced Material Appearance Modeling"
- 1.3 Lesson03 "Advanced Material Appearance Modeling"
- 1.4 Lesson04 "Rendering Equation"
- 1.5 Lesson05 "Monte Carlo Integration"
- 1.6 Lesson06 "Density Estimation"
- 1.7 Lesson07 "Rendering Participating Media"
- 1.8 Homeworks
- 1.9 What you Need to Pass
Lesson01 "Advanced Material Appearance Modeling"
- Lecture schedule
- "Terms and conditions" of this lecture
- Introduction
- Background
- Specialized Material Models:
- Common Themes
- Lecture notes: Julie Dorsey and Holly Rushmeier, Advanced Material Appearance Modeling, SIGGRAPH 2009 Course lesson01.pdf
Assigment 1: Install and read about the luxrender it's a sophisticated physically-based rendering system, originally forked from pbrt. Its goals include physical correctness.
Lesson02 "Advanced Material Appearance Modeling"
- Natural Materials
- Lecture notes: Julie Dorsey and Holly Rushmeier, Advanced Material Appearance Modeling, SIGGRAPH 2009 Course lesson01.pdf
Lesson03 "Advanced Material Appearance Modeling"
- Manufactured/Processed Materials
- Aging and Weathering Processes:
- Taxonomy
- Simulation
- Capture Approaches
- Current Trends and Needs
- Lecture notes: Julie Dorsey and Holly Rushmeier, Advanced Material Appearance Modeling, SIGGRAPH 2009 Course lesson01.pdf
Lesson04 "Rendering Equation"
- Rendering Equation
- Path tracing
- Path Formulation
- Various path tracing algorithms
- Lecture notes: Philip Dutré lesson04.pdf
Lesson05 "Monte Carlo Integration"
- Blind Monte Carlo Integration
- Intelligent Monte Carlo Integration
- Discrepancy and Basic Quasi Monte-Carlo Sampling
- Direct Lighting Computation
- Lecture notes: Philip Dutré lesson05.pdf
Assigment 2: Assigment2.pdf
Lesson06 "Density Estimation"
- Density estimation background
- Density estimation methods
- Global illumination algorithms based on density estimation
- Lecture notes: Philppe Bekaert lesson06.pdf
Lesson07 "Rendering Participating Media"
- Theoretical background
- Methods for rendering participating media
- Lecture notes: Wojciech Jarosz lesson07.pdf
Homeworks
- brdflab: an open source tool to design, fit and render BRDFs. Aplikacia.
What you Need to Pass
- Attend lessons. All lessons attended is +10 points. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Solve all homework problems (mandatory each one >=30%, 30 points)
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +100..30 or +30..0 (Fx)
- Grades
- A = 92-130
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-49