Real-time computer graphics
Obsah
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
-  Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
 
What you Need to Pass
-  Show your project (70%).
- Project specification template: RTGProjektSpecifikacia.doc
- For video recording you can use: https://obsproject.com/
 
- Pass oral exam: (30%, min. 15 points).
-  Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
 
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
EXCERCISES
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Libraries:
Excercise01 "Základný projekt”
- Základný projekt: cv0.rar
- Práca s knižnicami GLUT a GLEW
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov
Excercise02 "Animácie”
- Transformácia objektov
- Animácie
Témy: cvičenia animáciou kamery a svetla

