RealTimeComputerGraphics: Rozdiel medzi revíziami

Riadok 39: Riadok 39:
 
* Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]]
 
* Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]]
  
=== Lesson00 "Introduction to Computer Graphics" ===
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=== Lesson01 "Graphics Pipeline, Shaders" ===
* Introduction to Computer Graphics
+
* OpenGL Graphics Pipeline
* Common techniques
+
* Shader languages
* Cutting edge tools and packages
+
* GLSL – vertex, fragment
* State of the Art
+
* Passing variables
* Lecture schedule
+
* Lecture notes: [[media:Lecture1.pdf|Lecture1.pdf]]
* "Terms and conditions" of this lecture
+
* Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]]
+
  
  

Verzia zo dňa a času 15:30, 1. marec 2016

Real-time computer graphics

This lecture ...

  • Will focus on visualization of 3D scenes
  • Will show you what are current topics
  • Will improve your skills in
    • OpenGL
    • Computational geometry
    • Algorithms and data structures


What you Need to Pass


  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

LESSONS

Lesson00 "Introduction to Computer Graphics"

  • Introduction to Computer Graphics
  • Common techniques
  • Cutting edge tools and packages
  • State of the Art
  • Lecture schedule
  • "Terms and conditions" of this lecture
  • Lecture notes: Lecture0.pdf

Lesson01 "Graphics Pipeline, Shaders"

  • OpenGL Graphics Pipeline
  • Shader languages
  • GLSL – vertex, fragment
  • Passing variables
  • Lecture notes: Lecture1.pdf



EXCERCISES

Excercise00 "Základný projekt”

  • Základný projekt: cv0.rar
  • Práca s knižnicami GLUT a GLEW

Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov

Excercise01 "Animácia”

  • Transformácia objektov
  • Animácia, matice

Témy: cvičenie transformácie v shader programe: cv1.rar

Excercise02 "GLSL 4.00.9”

  • Transformácia objektov
  • Animácia, matice
  • VBO

Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: cv2.zip