RealTimeComputerGraphics: Rozdiel medzi revíziami

Riadok 45: Riadok 45:
 
*On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
 
*On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
 
*Tutorials:
 
*Tutorials:
**www.lighthouse3d.com
+
**http://www.lighthouse3d.com
 
*Libraries:
 
*Libraries:
 
**https://www.opengl.org/resources/libraries/glut/
 
**https://www.opengl.org/resources/libraries/glut/

Verzia zo dňa a času 11:05, 28. február 2016

Real-time computer graphics

This lecture ...

  • Will focus on visualization of 3D scenes
  • Will show you what are current topics
  • Will improve your skills in
    • OpenGL
    • Computational geometry
    • Algorithms and data structures


What you Need to Pass


  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

LESSONS

Lesson00 "Introduction to Computer Graphics"

  • Introduction to Computer Graphics
  • Common techniques
  • Cutting edge tools and packages
  • State of the Art
  • Lecture schedule
  • "Terms and conditions" of this lecture
  • Lecture notes: Lecture0.pdf



EXCERCISES

Excercise00 "Základný projekt”

  • Základný projekt: cv0.rar
  • Práca s knižnicami GLUT a GLEW

Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov

Excercise01 "Animácie”

  • Transformácia objektov
  • Animácie, matice

Témy: cvičenie transformácie v shader programe: cv1.rar