RealTimeComputerGraphics: Rozdiel medzi revíziami

Riadok 52: Riadok 52:
 
**All in one package:
 
**All in one package:
 
***[[media:dependancies.zip|dependancies.zip]]
 
***[[media:dependancies.zip|dependancies.zip]]
 +
 +
=== Excercise01 "Key Framing” ===
 +
* '''[https://www.youtube.com/watch?v=CFFhgutjZQk Blender demo]'''
 +
* Blender https://www.blender.org/
 +
 +
=== Excercise02 "Quaternion Interpolation” ===
 +
* Assigment
 +
**[[media:uloha1.pdf|uloha1.pdf]] (deadline 8.10.)
 +
**resources:
 +
***[[media:catmull-rom.pdf|catmull-rom.pdf]]
 +
***http://run.usc.edu/cs520-s15/quaternions/quaternions-cs520.pdf
 +
***http://www.academia.edu/4095904/Quaternion_calculus_as_a_basic_tool_in_computer_graphics
 +
* Blender tutorial for skeleton modelling
 +
** rigging https://www.youtube.com/watch?v=mJwWTKt12ak

Verzia zo dňa a času 14:53, 18. február 2016

Real-time computer graphics

This lecture ...

  • Will focus on visualization of 3D scenes
  • Will show you what are current topics
  • Will improve your skills in
    • OpenGL
    • Computational geometry
    • Algorithms and data structures


What you Need to Pass


  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

LESSONS

Lesson00 "Introduction to Computer Graphics"

  • Introduction to Computer Graphics
  • Common techniques
  • Cutting edge tools and packages
  • State of the Art
  • Lecture schedule
  • "Terms and conditions" of this lecture
  • Lecture notes: Lecture0.pdf



EXCERCISES

Excercise01 "Key Framing”

Excercise02 "Quaternion Interpolation”