RealTimeComputerGraphics: Rozdiel medzi revíziami
Riadok 46: | Riadok 46: | ||
*Tutorials: | *Tutorials: | ||
**http://www.lighthouse3d.com | **http://www.lighthouse3d.com | ||
+ | **http://antongerdelan.net/opengl/ | ||
*Libraries: | *Libraries: | ||
**https://www.opengl.org/resources/libraries/glut/ | **https://www.opengl.org/resources/libraries/glut/ | ||
Riadok 60: | Riadok 61: | ||
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov | Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov | ||
− | === Excercise01 " | + | === Excercise01 "Animácia” === |
* Transformácia objektov | * Transformácia objektov | ||
− | * | + | * Animácia, matice |
Témy: cvičenie transformácie v shader programe: [[media:cv1.rar|cv1.rar]] | Témy: cvičenie transformácie v shader programe: [[media:cv1.rar|cv1.rar]] | ||
+ | |||
+ | === Excercise02 "GLSL 4.00.9” === | ||
+ | * Transformácia objektov | ||
+ | * Animácia, matice | ||
+ | * VBO | ||
+ | Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: [[media:cv2.zip|cv2.zip]] |
Verzia zo dňa a času 20:01, 28. február 2016
Real-time computer graphics
Obsah
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
- Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
What you Need to Pass
- Show your project (70%).
- Project specification template: RTGProjektSpecifikacia.doc
- For video recording you can use: https://obsproject.com/
- Pass oral exam: (30%, min. 15 points).
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
EXCERCISES
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Tutorials:
- Libraries:
Excercise00 "Základný projekt”
- Základný projekt: cv0.rar
- Práca s knižnicami GLUT a GLEW
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov
Excercise01 "Animácia”
- Transformácia objektov
- Animácia, matice
Témy: cvičenie transformácie v shader programe: cv1.rar
Excercise02 "GLSL 4.00.9”
- Transformácia objektov
- Animácia, matice
- VBO
Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: cv2.zip