RealTimeComputerGraphics: Rozdiel medzi revíziami
Riadok 60: | Riadok 60: | ||
=== Excercise01 "Animácie” === | === Excercise01 "Animácie” === | ||
* Transformácia objektov | * Transformácia objektov | ||
− | * Animácie | + | * Animácie, matice |
− | Témy: | + | Témy: cvičenie transformácie v shader programe: [[media:cv1.rar|cv1.rar]] |
Verzia zo dňa a času 16:22, 25. február 2016
Real-time computer graphics
Obsah
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
- Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
What you Need to Pass
- Show your project (70%).
- Project specification template: RTGProjektSpecifikacia.doc
- For video recording you can use: https://obsproject.com/
- Pass oral exam: (30%, min. 15 points).
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
EXCERCISES
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Libraries:
Excercise00 "Základný projekt”
- Základný projekt: cv0.rar
- Práca s knižnicami GLUT a GLEW
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov
Excercise01 "Animácie”
- Transformácia objektov
- Animácie, matice
Témy: cvičenie transformácie v shader programe: cv1.rar