RealTimeComputerGraphics: Rozdiel medzi revíziami
Riadok 29: | Riadok 29: | ||
== LESSONS == | == LESSONS == | ||
+ | |||
+ | === Lesson00 "Introduction to Computer Graphics" === | ||
+ | * Introduction to Computer Graphics | ||
+ | * Common techniques | ||
+ | * Cutting edge tools and packages | ||
+ | * State of the Art | ||
+ | * Lecture schedule | ||
+ | * "Terms and conditions" of this lecture | ||
+ | * Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]] | ||
=== Lesson00 "Introduction to Computer Graphics" === | === Lesson00 "Introduction to Computer Graphics" === |
Verzia zo dňa a času 15:04, 1. marec 2016
Real-time computer graphics
Obsah
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
- Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
What you Need to Pass
- Show your project (70%).
- Project specification template: RTGProjektSpecifikacia.doc
- For video recording you can use: https://obsproject.com/
- Pass oral exam: (30%, min. 15 points).
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
EXCERCISES
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Tutorials:
- Libraries:
Excercise00 "Základný projekt”
- Základný projekt: cv0.rar
- Práca s knižnicami GLUT a GLEW
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov
Excercise01 "Animácia”
- Transformácia objektov
- Animácia, matice
Témy: cvičenie transformácie v shader programe: cv1.rar
Excercise02 "GLSL 4.00.9”
- Transformácia objektov
- Animácia, matice
- VBO
Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: cv2.zip