RealTimeComputerGraphics: Rozdiel medzi revíziami
Riadok 28: | Riadok 28: | ||
== LESSONS == | == LESSONS == | ||
− | === | + | === Lesson00 "Introduction to Computer Graphics" === |
* Introduction to Computer Graphics | * Introduction to Computer Graphics | ||
* Common techniques | * Common techniques | ||
Riadok 35: | Riadok 35: | ||
* Lecture schedule | * Lecture schedule | ||
* "Terms and conditions" of this lecture | * "Terms and conditions" of this lecture | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]] |
Verzia zo dňa a času 15:20, 16. február 2016
Real-time computer graphics
Obsah
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
- Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
What you Need to Pass
- Show your project (70%).
- Pass oral exam: (30%, min. 15 points).
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
EXCERCISES
- Your presence at the seminar is optional.
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Libraries: