Martin Madaras
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Teaching
1-AIN-535: Modelling and Rendering Techniques - Practical lessons
1-AIN-230: Project (1)
Research
Procedural Modeling of Character Models / Organic Modeling
Mesh Deformations / Skeleton Based Deformations
Real-time rendering of Organic Structures and Characters
Mesh GPU Tesselation and Displacement Maps
Skeleton Texture Mapping
Publications
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010