Martin Madaras
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Výučba
Výskum
Polygon Mesh Processing
Mesh Deformations / Skeleton Based Deformations
Skeleton Texture Mapping
Mesh GPU Tesselation and Displacement Maps
Procedural Modeling of Character Models / Organic Modeling
Real-time rendering of Organic Structures and Characters
Publikácie
(2012) Skeleton Texture Mapping , in SCCG
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG