Martin Madaras/en: Rozdiel medzi revíziami
Riadok 19: | Riadok 19: | ||
=== Research === | === Research === | ||
− | Procedural Modeling of Character Models / Organic Modeling | + | Procedural Modeling of Character Models / Organic Modeling |
− | Mesh Deformations / Skeleton Based Deformations | + | |
− | Real-time rendering of Organic Structures and Characters | + | Mesh Deformations / Skeleton Based Deformations |
− | Mesh GPU Tesselation and Displacement Maps | + | |
− | Skeleton Texture Mapping | + | Real-time rendering of Organic Structures and Characters |
+ | |||
+ | Mesh GPU Tesselation and Displacement Maps | ||
+ | |||
+ | Skeleton Texture Mapping | ||
=== Publications === | === Publications === | ||
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011 | (2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011 | ||
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(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010 | (2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010 | ||
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(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010 | (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010 | ||
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Verzia zo dňa a času 11:18, 17. jún 2011
Martin Madaras
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Teaching
1-AIN-535: Modelling and Rendering Techniques - Practical lessons
1-AIN-230: Project (1)
Research
Procedural Modeling of Character Models / Organic Modeling
Mesh Deformations / Skeleton Based Deformations
Real-time rendering of Organic Structures and Characters
Mesh GPU Tesselation and Displacement Maps
Skeleton Texture Mapping
Publications
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010