RealTimeComputerGraphics: Rozdiel medzi revíziami
Riadok 106: | Riadok 106: | ||
* Tessellation evaluation shader | * Tessellation evaluation shader | ||
Témy: napíšte control a evaluation shader ktorý prerozdelí trojuholník: [[media:cv4.zip|cv4.zip]] | Témy: napíšte control a evaluation shader ktorý prerozdelí trojuholník: [[media:cv4.zip|cv4.zip]] | ||
+ | |||
+ | === Excercise04 "Motion Blur” === | ||
+ | * Screen space motion blur | ||
+ | * Framebuffer Object | ||
+ | Témy: napíšte shader ktorý vytvorí efekt "motion blur": [[media:cv5.zip|cv5.zip]] |
Verzia zo dňa a času 08:44, 31. marec 2016
Real-time computer graphics
This lecture ...
- Will focus on visualization of 3D scenes
- Will show you what are current topics
- Will improve your skills in
- OpenGL
- Computational geometry
- Algorithms and data structures
What you Need to Pass
- Show your project (70%).
- Project specification template: RTGProjektSpecifikacia.doc
- For video recording you can use: https://obsproject.com/
- Pass oral exam: (30%, min. 15 points).
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
LESSONS
Lesson00 "Introduction to Computer Graphics"
- Introduction to Computer Graphics
- Common techniques
- Cutting edge tools and packages
- State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: Lecture0.pdf
Lesson01 "Graphics Pipeline, Shaders"
- OpenGL Graphics Pipeline
- Shader languages
- GLSL – vertex, fragment
- Passing variables
- Lecture notes: Lecture1.pdf
Lesson02 "Buffer Objects, FBO"
- Vertex arrays
- Buffer object data
- Vertex Buffer Objects
- Pixel Buffer Objects
- Rendering to texture
- Deferred lighting
- Lecture notes: Lecture2.pdf
Lesson03 "Lighting, Texturing"
- Rendering equation
- Phong local illumination
- Oren-Nayar model
- Cook-Torrance model
- Texture filtering
- Bump mapping
- Lecture notes: Lecture3.pdf
EXCERCISES
- On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms.
- Tutorials:
- Libraries:
Excercise00 "Základný projekt”
- Základný projekt: cv0.rar
- Práca s knižnicami GLUT a GLEW
Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov
Excercise01 "Animácia”
- Transformácia objektov
- Animácia, matice
Témy: cvičenie transformácie v shader programe: cv1.rar
Excercise02 "GLSL 4.00.9”
- Transformácia objektov
- Animácia, matice
- VBO
Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: cv2.zip
Excercise03 "Geometry Shader”
- Z buffer
- Geometry Shader
Témy: napíšte geometry shader ktorý vytvorí z trojuholníka štvorsten: cv3.zip
Excercise04 "Tessellation”
- Tessellation control shader
- Tessellation evaluation shader
Témy: napíšte control a evaluation shader ktorý prerozdelí trojuholník: cv4.zip
Excercise04 "Motion Blur”
- Screen space motion blur
- Framebuffer Object
Témy: napíšte shader ktorý vytvorí efekt "motion blur": cv5.zip