Martin Madaras/en: Rozdiel medzi revíziami
(9 medziľahlých úprav od rovnakého používateľa.) | |||
Riadok 8: | Riadok 8: | ||
| room = M-113 | | room = M-113 | ||
| email = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk | | email = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk | ||
− | | web = http:// | + | | web = http://www.sccg.sk/~madaras |
| info = | | info = | ||
=== Teaching === | === Teaching === | ||
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=== Research === | === Research === | ||
− | + | Polygon Mesh Processing | |
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Mesh Deformations / Skeleton Based Deformations | Mesh Deformations / Skeleton Based Deformations | ||
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Skeleton Texture Mapping | Skeleton Texture Mapping | ||
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+ | Mesh GPU Tesselation and Displacement Maps | ||
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+ | Procedural Modeling of Character Models / Organic Modeling | ||
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+ | Real-time rendering of Organic Structures and Characters | ||
=== Publications === | === Publications === | ||
− | (2011) Concept of Skeleton Texture Mapping, poster in Eurographics | + | (2012) Skeleton Texture Mapping , in SCCG |
− | (2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC | + | |
− | (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG | + | (2011) Concept of Skeleton Texture Mapping, poster in Eurographics |
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+ | (2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC | ||
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+ | (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG | ||
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Aktuálna revízia z 22:05, 6. jún 2012
Martin Madaras
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Teaching
Research
Polygon Mesh Processing
Mesh Deformations / Skeleton Based Deformations
Skeleton Texture Mapping
Mesh GPU Tesselation and Displacement Maps
Procedural Modeling of Character Models / Organic Modeling
Real-time rendering of Organic Structures and Characters
Publications
(2012) Skeleton Texture Mapping , in SCCG
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG