CG1 2013/en: Rozdiel medzi revíziami
(37 medziľahlých úprav od 3 ďalších používateľov nie je zobrazených) | |||
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** Fx = 0-59 | ** Fx = 0-59 | ||
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* [https://docs.google.com/spreadsheet/ccc?key=0AguOJecPQwoSdHFDYnRaZTZHZFJlcWFJWkZjX3ZsNGc&usp=sharing VIEW RESULTS] | * [https://docs.google.com/spreadsheet/ccc?key=0AguOJecPQwoSdHFDYnRaZTZHZFJlcWFJWkZjX3ZsNGc&usp=sharing VIEW RESULTS] | ||
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* Schedule | * Schedule | ||
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=== Lesson01 "Introduction to Computer Graphics" === | === Lesson01 "Introduction to Computer Graphics" === | ||
* Computer Graphics Applications | * Computer Graphics Applications | ||
Riadok 50: | Riadok 53: | ||
* Lecture notes: [[media:cg1_lesson01.pdf|lesson01.pdf]] | * Lecture notes: [[media:cg1_lesson01.pdf|lesson01.pdf]] | ||
− | === Lesson02 "Scene Representations" === | + | === Lesson02 Lesson03 "Scene Representations" === |
− | [[File:cg1_2012_lesson02.png|link= | + | [[File:cg1_2012_lesson02.png|link=https://dai.fmph.uniba.sk/upload/f/f1/Cg1_lesson02.pdf]] |
* Representation of Curves | * Representation of Curves | ||
* Representation of Volumes | * Representation of Volumes | ||
Riadok 57: | Riadok 60: | ||
* Lecture notes: [[media:cg1_lesson02.pdf|lesson02.pdf]] | * Lecture notes: [[media:cg1_lesson02.pdf|lesson02.pdf]] | ||
* Štátnicová téma: Reprezentácie objektov v počítačovej grafike. (Mnohouholníkové siete, splajny, CSG, volumetrické reprezentácie (BSP, octree), implicitné reprezentácie. Výhody a nevýhody jednotlivých reprezentácií, vzájomné konverzie.) | * Štátnicová téma: Reprezentácie objektov v počítačovej grafike. (Mnohouholníkové siete, splajny, CSG, volumetrické reprezentácie (BSP, octree), implicitné reprezentácie. Výhody a nevýhody jednotlivých reprezentácií, vzájomné konverzie.) | ||
− | * Homework 1: [[media:cg1_HomeworkSet01.pdf|HomeworkSet01.pdf]] | + | * Homework 1: [[media:cg1_HomeworkSet01.pdf|HomeworkSet01.pdf]] deadline next week. |
− | + | === Lesson04 "Transformations and Projections" === | |
− | === | + | [[File:cg1_2012_lesson04.png|link=https://dai.fmph.uniba.sk/upload/e/ea/Cg1_lesson04.pdf]] |
− | [[File:cg1_2012_lesson04.png|link=https://dai.fmph.uniba.sk/upload/ | + | |
* Linear Transformations | * Linear Transformations | ||
* Affine Transformations | * Affine Transformations | ||
* Perspective Projections | * Perspective Projections | ||
* Parallel Projections | * Parallel Projections | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:cg1_lesson04.pdf|lesson04.pdf]] |
− | * Poznámky | + | * Poznámky v Slovenčine k téme [[media:cg1_Transformacie.pdf|Transformacie]] a [[media:cg1_Viewing.pdf|Súradnice kamery]] |
* Štátnicová téma: Zobrazovací kanál. (Modelovanie 3D scény, snímanie, premietanie - rovnobeľné, stredové a ich vzájomný súvis. Súradnicové sústavy v zobrazovacom kanáli. Zaradenie algoritmov počítačovej grafiky (riešenie viditeľnosti, orezávanie...) do zobrazovacieho kanála. Zobrazovací kanál dvojrozmernej scény.) | * Štátnicová téma: Zobrazovací kanál. (Modelovanie 3D scény, snímanie, premietanie - rovnobeľné, stredové a ich vzájomný súvis. Súradnicové sústavy v zobrazovacom kanáli. Zaradenie algoritmov počítačovej grafiky (riešenie viditeľnosti, orezávanie...) do zobrazovacieho kanála. Zobrazovací kanál dvojrozmernej scény.) | ||
− | + | === Lesson05 "Line Clipping" === | |
− | + | [[File:cg1_2012_lesson06.png|link=https://dai.fmph.uniba.sk/upload/9/9e/Cg1_lesson05.pdf]] | |
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− | === Lesson05 | + | |
− | [[File:cg1_2012_lesson06.png|link=https://dai.fmph.uniba.sk/upload/ | + | |
* Line clipping algorithms in the CG Pipeline | * Line clipping algorithms in the CG Pipeline | ||
* Cohen-Sutherland | * Cohen-Sutherland | ||
* Cyrus-Beck | * Cyrus-Beck | ||
* Nicholl-Lee-Nicholl | * Nicholl-Lee-Nicholl | ||
− | * Lecture notes: [[media: | + | * Polygon clipping algorithms |
+ | * Sutherland-Hodgeman | ||
+ | * Lecture notes: [[media:cg1_lesson05.pdf|lesson05.pdf]] | ||
+ | * Poznámky v Slovenčine k téme [[media:cg1_Orezavanie.pdf|Orezavanie]] | ||
* Štátnicová téma: Hľadanie prienikov a orezávanie. (Prieniky v rovine: prienik úsečiek, polpriamok, prienik s mnohouholníkom, prienik s konvexným mnohouholníkom, metódy hľadania prieniku úsečky a krivky. Prieniky v priestore: prienik úsečky a roviny, prienik úsečky a mnohouholníka. Algoritmy Cohen-Sutherland, Cyrus-Beck, Liang-Barsky a Nichol-Lee-Nichol pre orezávanie úsečky do okna. Orezávanie mnohouholníka do okna.) | * Štátnicová téma: Hľadanie prienikov a orezávanie. (Prieniky v rovine: prienik úsečiek, polpriamok, prienik s mnohouholníkom, prienik s konvexným mnohouholníkom, metódy hľadania prieniku úsečky a krivky. Prieniky v priestore: prienik úsečky a roviny, prienik úsečky a mnohouholníka. Algoritmy Cohen-Sutherland, Cyrus-Beck, Liang-Barsky a Nichol-Lee-Nichol pre orezávanie úsečky do okna. Orezávanie mnohouholníka do okna.) | ||
− | + | === Lesson06 [27.10] "Intersections and Scan Line Raterization" === | |
− | === Lesson06 [ | + | [[File:cg1_2012_lesson07.png|link=https://dai.fmph.uniba.sk/upload/1/11/Cg1_lesson06.pdf]] |
− | [[File:cg1_2012_lesson07.png|link=https://dai.fmph.uniba.sk/upload/ | + | |
* Computing basic intersections | * Computing basic intersections | ||
− | * | + | * Orientation function |
− | * | + | * Edge intersection tests |
− | * | + | * Scan Line conversion algorithm |
− | * | + | * Lecture notes: [[media:cg1_lesson06.pdf|lesson06.pdf]] |
− | * | + | * Lecture notes in slovak: [[media:cg1_lesson06SK.pdf|lesson06SK.pdf]] |
− | * | + | * Poznámky v Slovenčine k téme [[media:cg1_Prieniky.pdf|Prieniky]] |
− | * | + | * Homework 2: [[media:cg1_HomeworkSet02.pdf|HomeworkSet02.pdf]] deadline for Example 1 and 2 next week [till 3. nov. 2014]. |
− | === | + | === Lesson07 [3.11] "Rasterization" === |
− | [[File:cg1_2012_lesson08.png|link=https://dai.fmph.uniba.sk/upload/ | + | [[File:cg1_2012_lesson08.png|link=https://dai.fmph.uniba.sk/upload/3/3d/Cg1_lesson07.pdf]] |
* Line rasterization: DDA, Bresenham, Midpoint | * Line rasterization: DDA, Bresenham, Midpoint | ||
* Curve rasterization: Midpoint, Bresenham | * Curve rasterization: Midpoint, Bresenham | ||
* Polygon rasterization | * Polygon rasterization | ||
* Filling algorithms: flood fill, boarder fill | * Filling algorithms: flood fill, boarder fill | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:cg1_lesson07.pdf|lesson07.pdf]] |
+ | * Poznámky v Slovenčine k téme [[media:cg1_Rasterizacia.pdf|Rasterizácia]] | ||
* Štátnicová téma: Rasterizácia a antialiasing. (Algoritmy rasterizácie úsečky. Rasterizácia kvadratickej krivky, rasterizácia mnohouholníka pomocou skenovacej priamky. Prístupy k vypĺňaniu oblastí. Alias a metódy antialiasingu.) | * Štátnicová téma: Rasterizácia a antialiasing. (Algoritmy rasterizácie úsečky. Rasterizácia kvadratickej krivky, rasterizácia mnohouholníka pomocou skenovacej priamky. Prístupy k vypĺňaniu oblastí. Alias a metódy antialiasingu.) | ||
+ | * Homework 2: [[media:cg1_HomeworkSet02.pdf|HomeworkSet02.pdf]] deadline for Example 3 next week [till 10. nov. 2014, please handle the homework scan in the electronic form by email to prof. Durikovic, with the subject: CG1 EXAMPLE 3]. | ||
− | === | + | === Lesson08 [10.11 Mihalik, Piovarci] "Midterm test" === |
+ | * Test problems are similar to homework problems. | ||
+ | * Sit in lecture room A, two rows of seats will be free between rows of students, three seats will be free between students in row. | ||
+ | * Test results 18.11. | ||
+ | |||
+ | === Lesson09 [17.11] "Štátny sviatok" === | ||
+ | |||
+ | === Lesson10 [24.11 Mihalik] "Aliasing, Antialiasing and Visible Surface Determination" === | ||
[[File:cg1_2012_lesson09.png|link=https://dai.fmph.uniba.sk/upload/4/4a/Cg1_2012_lesson09.pdf]] | [[File:cg1_2012_lesson09.png|link=https://dai.fmph.uniba.sk/upload/4/4a/Cg1_2012_lesson09.pdf]] | ||
− | * | + | * Aliasing, Nyquist frequency - [http://www.sccg.sk/~durikovic/classes/CG1/Handouts/aliasing.pdf Aliasing] [http://www.math.ubc.ca/~feldman/m267/dft.pdf Aditional Material] |
* Antialiasing: Postfiltering, Prefiltering, MSAA, CSAA - [http://www.sccg.sk/~durikovic/classes/CG1/Handouts/antialiasing.pdf Antialiasing] | * Antialiasing: Postfiltering, Prefiltering, MSAA, CSAA - [http://www.sccg.sk/~durikovic/classes/CG1/Handouts/antialiasing.pdf Antialiasing] | ||
* Visibility Surface Determination: Object Space, Image Space, Priority List | * Visibility Surface Determination: Object Space, Image Space, Priority List | ||
Riadok 125: | Riadok 126: | ||
* Štátnicová téma: Algoritmy pre určovanie viditeľného povrchu. (Algoritmy v priestore objektov: využitie normálových vektorov, maliarove algoritmy, využitie volumetrických reprezentácií. Algoritmy v priestore obrazu: z-buffer, delenie okna. špeciálne algoritmy: zobrazovanie drôteného modelu, zobrazovanie grafu funkcie.) | * Štátnicová téma: Algoritmy pre určovanie viditeľného povrchu. (Algoritmy v priestore objektov: využitie normálových vektorov, maliarove algoritmy, využitie volumetrických reprezentácií. Algoritmy v priestore obrazu: z-buffer, delenie okna. špeciálne algoritmy: zobrazovanie drôteného modelu, zobrazovanie grafu funkcie.) | ||
+ | === Lesson11 [1.12 Mihalik] "The Graphics Pipeline" === | ||
+ | [[File:cg1_2012_lesson05.png|link=https://dai.fmph.uniba.sk/upload/6/64/Cg1_2012_lesson05.pdf]] | ||
+ | * What is The Graphics Pipeline | ||
+ | * Vertex Shader | ||
+ | * Primitive Assembly | ||
+ | * Tessellation Shaders | ||
+ | * Geometry Shader | ||
+ | * Geometry Postprocessing and Rasterization | ||
+ | * Fragment Shader | ||
+ | * Frame Buffer Operations | ||
+ | * Lecture notes: [[media:cg1_2012_lesson05.pdf|lesson04.pdf]] | ||
+ | === Lesson12 [8.12] "Representation and Blending of Images" === | ||
+ | [[File:cg1_2012_lesson11.png|link=https://dai.fmph.uniba.sk/upload/b/b3/Cg1_2012_lesson11.pdf]] | ||
+ | * Color Models | ||
+ | * Image Blending Modes | ||
+ | * Lecture notes: [[media:cg1_2012_lesson11.pdf|lesson10.pdf]] | ||
+ | === Lesson13 [15.12] "FINAL test" === | ||
+ | * Test problems are similar to homework problems. | ||
+ | * Sit in lecture room A, two rows of seats will be free between rows of students, three seats will be free between students in row. | ||
+ | * Expect the test results till 24:00. | ||
+ | * Bring the student index with you! Who fails has Fx. | ||
+ | * Those wishing to get credits from CG1 this day, MUST pass the test with A (96-100%) and wait till the test results. | ||
+ | |||
+ | <!-- Commets | ||
=== Lesson09 [03.12] "Visibility Culling and Graphical Pipeline Revisited" === | === Lesson09 [03.12] "Visibility Culling and Graphical Pipeline Revisited" === | ||
[[File:cg1_2012_lesson10.png|link=https://dai.fmph.uniba.sk/upload/3/3d/Cg1_2012_lesson10.pdf]] | [[File:cg1_2012_lesson10.png|link=https://dai.fmph.uniba.sk/upload/3/3d/Cg1_2012_lesson10.pdf]] | ||
Riadok 133: | Riadok 158: | ||
* Graphical Pipeline: Transformation and Coordinates | * Graphical Pipeline: Transformation and Coordinates | ||
* Lecture notes: [[media:cg1_2012_lesson10.pdf|lesson09.pdf]] | * Lecture notes: [[media:cg1_2012_lesson10.pdf|lesson09.pdf]] | ||
− | + | Commets ends | |
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Riadok 162: | Riadok 182: | ||
== Project == | == Project == | ||
− | * Project is your opportunity to gain '''additional 20 points of your final evaluation (during the semester)''' and it is '''optional'''. It must be submitted by email to [mailto: | + | * Project is your opportunity to gain '''additional 20 points of your final evaluation (during the semester)''' and it is '''optional'''. It must be submitted by email to [mailto:mihalik@sccg.com mihalik@sccg.com] including your solution and source files. |
* Comment your code and add help! | * Comment your code and add help! | ||
* Submission until - 6 days before you final term | * Submission until - 6 days before you final term | ||
− | * Project assignments - Choose among these themes or create your own. You should notify [mailto: | + | * Project assignments - Choose among these themes or create your own. You should notify [mailto:mihalik@sccg.com mihalik@sccg.com] with your idea about the chosen project (idea, language, implementation, application). More info in person on M113. |
* '''Ideas:''' | * '''Ideas:''' | ||
** Voxel Data Structure - 3D should be used, generate voxelization of objects | ** Voxel Data Structure - 3D should be used, generate voxelization of objects | ||
Riadok 173: | Riadok 193: | ||
** Other - Specify in the email | ** Other - Specify in the email | ||
+ | <!-- ::::ARCHIVE:::: | ||
+ | [[media:Ex01.Sample.zip|Sample]] | [[media:Ex01.Template.zip|Template]] | ||
+ | [[media:Ex02.Sample.zip|Sample]] | [[media:Ex02.Template.zip|Template]] | ||
+ | [media:Ex08.Template.zip|Template] | ||
+ | --> | ||
+ | <!-- Commented stuff start | ||
+ | --> | ||
=== Exercise00 [22/23.09] "Introduction" === | === Exercise00 [22/23.09] "Introduction" === | ||
* [[media:CG1Intro2013.pdf|Introduction]] | * [[media:CG1Intro2013.pdf|Introduction]] | ||
Riadok 179: | Riadok 206: | ||
=== Exercise01 [29.09/30.10] "Vectors and Matrices" === | === Exercise01 [29.09/30.10] "Vectors and Matrices" === | ||
* Create a simple application for vectors(4x1) and matrices(4x4) | * Create a simple application for vectors(4x1) and matrices(4x4) | ||
− | * [[media:Ex01.Info.pdf|Info]] | [[media:Ex01.Sample.zip|Sample]] | [[media:Ex01.Template. | + | * [[media:Ex01.Info.pdf|Info]] | [[media:CG1.Ex01.Sample.zip|Sample]] | [[media:CG1.Ex01.Template.zip|Template]] |
* [http://www.sosmath.com/matrix/inverse/inverse.html Inverse Matrix] | [http://www.mathwords.com/a/adjoint.htm Adjoint Matrix] | [http://en.wikipedia.org/wiki/Adjugate_matrix Adjoint Matrix Wiki] | * [http://www.sosmath.com/matrix/inverse/inverse.html Inverse Matrix] | [http://www.mathwords.com/a/adjoint.htm Adjoint Matrix] | [http://en.wikipedia.org/wiki/Adjugate_matrix Adjoint Matrix Wiki] | ||
* '''Deadline''': 5.10 24:00 | * '''Deadline''': 5.10 24:00 | ||
Riadok 187: | Riadok 214: | ||
** Compare the result calculated by your implementation with a precalculated result | ** Compare the result calculated by your implementation with a precalculated result | ||
** Count successful tests and output final score to console | ** Count successful tests and output final score to console | ||
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=== Exercise02 [6/7.10] "Show of Your Curves" === | === Exercise02 [6/7.10] "Show of Your Curves" === | ||
* Create a simple application to compute bezier curve using De Casteljau algorithm. | * Create a simple application to compute bezier curve using De Casteljau algorithm. | ||
− | * [[media:Ex02.Info.pdf|Info]] | [[media:Ex02.Sample.zip|Sample]] | [[media:Ex02.Template.zip|Template]] | + | * [[media:Ex02.Info.pdf|Info]] | [[media:Ex02.Sample.zip|Sample]] | [[media:CG1.Ex02.Template.zip|Template]] |
* '''Deadline:''' 12.10 24:00 | * '''Deadline:''' 12.10 24:00 | ||
* '''Extended deadline (-30% from evaluation): ''' 19.10 24:00 | * '''Extended deadline (-30% from evaluation): ''' 19.10 24:00 | ||
Riadok 201: | Riadok 227: | ||
* '''Extended deadline (-30% from evaluation): ''' 26.10 24:00 | * '''Extended deadline (-30% from evaluation): ''' 26.10 24:00 | ||
− | <!-- | + | === Exercise04 [20/21.10] "Half-Edge Trick" === |
+ | * And now ladies and gentlemen I will saw this edge in half. (Suspense - Applause - Performance) | ||
+ | * Implement a simple mesh representation in 2D. Use half-edge data structure. Implement loading data from file.off and filling the structure. As usual you should use a similar functionality and drawing as in the sample application - already in template. | ||
+ | * [[media:Ex05.Info.pdf|Info]] | [http://www.openmesh.org/media/Documentations/OpenMesh-2.0-Documentation/mesh_navigation.html Navigating HalfEdge] | [[media:Ex05.Sample.zip|Sample]] | [[media:Ex05.Template.zip|Template]] | ||
+ | * '''Bonus: (2 points)''' implement interactive half-edge generation: | ||
+ | ** Right clicking in GUI will add new points | ||
+ | *** remember to merge points with already existing points | ||
+ | ** Each 3 point will create a new face | ||
+ | *** remember to correctly set Next and Opposite half edges | ||
+ | * '''Deadline:''' 26.10 24:00 | ||
+ | * '''Extended deadline (-30% from evaluation): ''' 2.11 24:00 | ||
+ | |||
+ | === Exercise05 [27/28.10] "The One About Clipping" === | ||
+ | * Your mission, should you choose to accept it, is to implement two clipping algorithms: Cohen-Sutterland and Cyrus-Beck. Implemented algorithms should be those algorithms by definition. Pseudocodes are in the 'Clipping' lesson. The interaction and GUI are in the template application. | ||
+ | * [[media:Ex04.Sample.zip|Sample]] | [[media:Ex04.Template.zip|Template]] | ||
+ | * [http://stackoverflow.com/questions/1165647/how-to-determine-if-a-list-of-polygon-points-are-in-clockwise-order How to determine if a list of polygon points are in clockwise order] | ||
+ | * '''This assignment will self-destruct''' 2.11 24:00 (morning). Good luck. | ||
+ | * '''In case of system bug''' 9.11 24:00 | ||
+ | |||
+ | === Exercise06 [3/4.11] "AMA (Ask Me Anything)" === | ||
+ | * Q&A before midterm exam | ||
+ | * Sample assignments for practice | ||
+ | * '''There is no assignment this week''' | ||
+ | |||
+ | === Exercise07 [10/11.11] "Virtual Knitting" === | ||
+ | * Implement Scan Line algorithm. Implemented algorithms should be those algorithms by definition. The interaction and GUI are in the template application. Use materials from the lecture and additional material [http://flurry.dg.fmph.uniba.sk/webog/SuboryOG/zatko/4.VYPLNANIE2011.pdf] | ||
+ | * Bonus - flood fill algorithm. Algorithm from the lecture [0.5 points]. Other [1 point] | ||
+ | * Bonus - use scanline to fill 3D volume. Use OpenGL to work with mesh (Ex03) and fill 3D mesh like [[media:Input.png|input]] with cubes / spheres similar to [[media:Result.png|result]] [max 5 points] | ||
+ | * [[media:Ex08.Sample.zip|Sample]] | [[media:CG1.Ex08.Template.zip|Template]] | ||
+ | * '''Deadline:''' 23.11 24:00 | ||
+ | * '''Extended deadline (-30% from evaluation): ''' 30.11 24:00 | ||
+ | |||
+ | === Exercise08 [24/25.11] "Draw Me Like One of Your French Pixels" === | ||
+ | * Implement a rasterization of three objects: line, circle and ellipse. Use additional material if necessary. [[media:Ellipse.pdf|Ellipse]] | ||
+ | * Bonus - curve rasterization. Bezier curve [0.5 points]. Other than bezier curve [2 points] | ||
+ | * [[media:Ex07.Sample.zip|Sample]] | [[media:Ex07.Template.rar|Template]] | ||
+ | * '''Deadline:''' 7.12. 24:00 | ||
+ | * '''Extended deadline (-30% from evaluation): ''' 14.12 24:00 | ||
+ | |||
+ | === Exercise09 [1/2.12] "Now You See Me" === | ||
+ | * And now you don't. Look closely, because the closer you think you are, the more you'll actually understand. | ||
+ | * Implement a visible surface determination algorithm Z-buffer. As usual you should use a similar functionality and drawing as in the sample application. | ||
+ | * [[media:Ex06.Info.pdf|Info]] | [[media:CG1.Zbuffer.pdf | Z-buffer]]| [[media:Ex06.Sample.zip|Sample]] | [[media:Ex06.Template.zip|Template]] | ||
+ | * '''Bonus:''' | ||
+ | ** Antialisaing [1 point] | ||
+ | ** Gaussian blur [1 point], using separable kernel [+1 point] | ||
+ | ** Phong shading [1 point] | ||
+ | * '''Deadline:''' 7.12. 24:00 | ||
+ | * '''Extended deadline (-30% from evaluation): ''' 14.12 24:00 | ||
+ | |||
+ | === Exercise10 [8/9.12] "AMA 2 (Ask Me Anything)" === | ||
+ | * Q&A before final exam | ||
+ | * Sample assignments for practice | ||
+ | * [http://www.songho.ca/opengl/gl_projectionmatrix.html Projection] | ||
+ | * '''There is no assignment this week''' | ||
+ | |||
+ | |||
+ | <!-- Comments | ||
=== Exercise03 [21/22.10] "3D Mesh? No Problem" === | === Exercise03 [21/22.10] "3D Mesh? No Problem" === | ||
* We will work with OpenGL library in C#. Library is [http://www.opentk.com/ OpenTK] - direct support for OpenGL in C# - [[media:OpenGLIntro.pdf|OpenGL Intro]]. This exercise is introduction to 3D CG. We will use [http://www.opentk.com/project/Meshomatic Meshomatic] library. There is no assignment this week. | * We will work with OpenGL library in C#. Library is [http://www.opentk.com/ OpenTK] - direct support for OpenGL in C# - [[media:OpenGLIntro.pdf|OpenGL Intro]]. This exercise is introduction to 3D CG. We will use [http://www.opentk.com/project/Meshomatic Meshomatic] library. There is no assignment this week. | ||
Riadok 222: | Riadok 305: | ||
* [[media:Ex06.Info.pdf|Info]] | [[media:Ex06.Sample.zip|Sample]] | [[media:Ex06.Template.zip|Template]] | * [[media:Ex06.Info.pdf|Info]] | [[media:Ex06.Sample.zip|Sample]] | [[media:Ex06.Template.zip|Template]] | ||
* Deadline: 9.12 6:00AM (Morning) | * Deadline: 9.12 6:00AM (Morning) | ||
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Aktuálna revízia z 08:30, 22. máj 2015
Obsah
- 1 Computer Graphics 1
- 1.1 What you Need to Pass
- 1.2 Seminars
- 1.3 Project
- 1.3.1 Exercise00 [22/23.09] "Introduction"
- 1.3.2 Exercise01 [29.09/30.10] "Vectors and Matrices"
- 1.3.3 Exercise02 [6/7.10] "Show of Your Curves"
- 1.3.4 Exercise03 [13/14.10] "(ง ͠° ͟ʖ ͡°)ง Raise Your Matrices (ง ͠° ͟ʖ ͡°)ง"
- 1.3.5 Exercise04 [20/21.10] "Half-Edge Trick"
- 1.3.6 Exercise05 [27/28.10] "The One About Clipping"
- 1.3.7 Exercise06 [3/4.11] "AMA (Ask Me Anything)"
- 1.3.8 Exercise07 [10/11.11] "Virtual Knitting"
- 1.3.9 Exercise08 [24/25.11] "Draw Me Like One of Your French Pixels"
- 1.3.10 Exercise09 [1/2.12] "Now You See Me"
- 1.3.11 Exercise10 [8/9.12] "AMA 2 (Ask Me Anything)"
Computer Graphics 1
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 70 points).
- Solve all homework problems (mandatory each one >=30%, 10 points)
- Mid term (mandatory, 20 points)
- Pass final term (mandatory, 15 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (mandatory, +15 points)
- Summary
- Attendance = 0 or -100 (Fx)
- Exercise = +50..0
- Activity = +10..0 (optional)
- Project = +20..0 (optional)
- Homework = +10..3 or +3..0 (Fx)
- Mid term = +20..0
- Final term = +15..0
- Oral/written exam = +15..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
- Schedule
- Mon (18:10) - Room A (lecture)
- Mon (10:40) - Room H3 (seminar)
- Tue (09:50) - Room H6 (seminar)
Materials to read
- http://www.cs.princeton.edu/courses/archive/fall00/cs426/
- http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/pipeline33/
- Texty v Slovenčine
- http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
- http://www.martinus.sk/?uItem=19688 - Moderni Pocitacova Grafika
Seminars
- On every seminar we will implement selected problems/algorithms from lessons. We will usually start with a prearranged template downloadable from this site.
- As a programming language we will use C#. We will use Visual C# 2010 Express / Sharp Develop as a development environment. Alternatively you can use MonoDevelop (Linux / Mac OSX) on your own machine.
- Don't cheat - create instead. Any kind of cheating is punished by withholding 15 points of your final evaluation for all involved students. Situation where only part of code is shared is also considered cheating!
- Attendance at seminars is optional, but recommended.
- Additional activity can be awarded by max 10 points of your final evaluation.
Assignments
- Assignment must be submitted until next deadline 24:00
- Tuesday seminar attendees should submit their assignments during the seminar or by the email to cg1.2013.hw@gmail.com.
- Please remove exe from zip file or use a link to another repository.
- Monday seminars submission email is cg1.2014.hw@gmail.com
- Your submission email must have title in form 'ExNN' where NN is the number of exercise, eg. Ex05.
- You can get max 100% per assignment. Late submission is for 0%.
- It is required to submit compilable zipped source code of your homework. Do not send only executable files. Homework without source code is for 0%.
- Your code should be well formatted and commented. Titles of functions, classes, variables should be representative for their purpose.
Project
- Project is your opportunity to gain additional 20 points of your final evaluation (during the semester) and it is optional. It must be submitted by email to mihalik@sccg.com including your solution and source files.
- Comment your code and add help!
- Submission until - 6 days before you final term
- Project assignments - Choose among these themes or create your own. You should notify mihalik@sccg.com with your idea about the chosen project (idea, language, implementation, application). More info in person on M113.
- Ideas:
- Voxel Data Structure - 3D should be used, generate voxelization of objects
- Advanced Mesh Transformations - Take blender mesh function and implement it
- Gimp Layer functions - Darken, Soft light, ...
- Displacement Modeling - a.k.a Z-brush
- Other - Specify in the email
Exercise00 [22/23.09] "Introduction"
- Introduction
- There is no assignment for this seminar
Exercise01 [29.09/30.10] "Vectors and Matrices"
- Create a simple application for vectors(4x1) and matrices(4x4)
- Info | Sample | Template
- Inverse Matrix | Adjoint Matrix | Adjoint Matrix Wiki
- Deadline: 5.10 24:00
- Bonus implement unit tests:
- Add drop-down option called Unit Test
- Create 2 tests for each arithmetic operation in the drop-down menu
- Compare the result calculated by your implementation with a precalculated result
- Count successful tests and output final score to console
Exercise02 [6/7.10] "Show of Your Curves"
- Create a simple application to compute bezier curve using De Casteljau algorithm.
- Info | Sample | Template
- Deadline: 12.10 24:00
- Extended deadline (-30% from evaluation): 19.10 24:00
Exercise03 [13/14.10] "(ง ͠° ͟ʖ ͡°)ง Raise Your Matrices (ง ͠° ͟ʖ ͡°)ง"
- Create a simple aplication that can create, scale and rotate polylines
- Sample | Template
- Deadline: 19.10 24:00
- Extended deadline (-30% from evaluation): 26.10 24:00
Exercise04 [20/21.10] "Half-Edge Trick"
- And now ladies and gentlemen I will saw this edge in half. (Suspense - Applause - Performance)
- Implement a simple mesh representation in 2D. Use half-edge data structure. Implement loading data from file.off and filling the structure. As usual you should use a similar functionality and drawing as in the sample application - already in template.
- Info | Navigating HalfEdge | Sample | Template
- Bonus: (2 points) implement interactive half-edge generation:
- Right clicking in GUI will add new points
- remember to merge points with already existing points
- Each 3 point will create a new face
- remember to correctly set Next and Opposite half edges
- Right clicking in GUI will add new points
- Deadline: 26.10 24:00
- Extended deadline (-30% from evaluation): 2.11 24:00
Exercise05 [27/28.10] "The One About Clipping"
- Your mission, should you choose to accept it, is to implement two clipping algorithms: Cohen-Sutterland and Cyrus-Beck. Implemented algorithms should be those algorithms by definition. Pseudocodes are in the 'Clipping' lesson. The interaction and GUI are in the template application.
- Sample | Template
- How to determine if a list of polygon points are in clockwise order
- This assignment will self-destruct 2.11 24:00 (morning). Good luck.
- In case of system bug 9.11 24:00
Exercise06 [3/4.11] "AMA (Ask Me Anything)"
- Q&A before midterm exam
- Sample assignments for practice
- There is no assignment this week
Exercise07 [10/11.11] "Virtual Knitting"
- Implement Scan Line algorithm. Implemented algorithms should be those algorithms by definition. The interaction and GUI are in the template application. Use materials from the lecture and additional material [1]
- Bonus - flood fill algorithm. Algorithm from the lecture [0.5 points]. Other [1 point]
- Bonus - use scanline to fill 3D volume. Use OpenGL to work with mesh (Ex03) and fill 3D mesh like input with cubes / spheres similar to result [max 5 points]
- Sample | Template
- Deadline: 23.11 24:00
- Extended deadline (-30% from evaluation): 30.11 24:00
Exercise08 [24/25.11] "Draw Me Like One of Your French Pixels"
- Implement a rasterization of three objects: line, circle and ellipse. Use additional material if necessary. Ellipse
- Bonus - curve rasterization. Bezier curve [0.5 points]. Other than bezier curve [2 points]
- Sample | Template
- Deadline: 7.12. 24:00
- Extended deadline (-30% from evaluation): 14.12 24:00
Exercise09 [1/2.12] "Now You See Me"
- And now you don't. Look closely, because the closer you think you are, the more you'll actually understand.
- Implement a visible surface determination algorithm Z-buffer. As usual you should use a similar functionality and drawing as in the sample application.
- Info | Z-buffer| Sample | Template
- Bonus:
- Antialisaing [1 point]
- Gaussian blur [1 point], using separable kernel [+1 point]
- Phong shading [1 point]
- Deadline: 7.12. 24:00
- Extended deadline (-30% from evaluation): 14.12 24:00
Exercise10 [8/9.12] "AMA 2 (Ask Me Anything)"
- Q&A before final exam
- Sample assignments for practice
- Projection
- There is no assignment this week