Martin Madaras/en: Rozdiel medzi revíziami
Riadok 23: | Riadok 23: | ||
=== Research === | === Research === | ||
− | + | Polygon Mesh Processing | |
Mesh Deformations / Skeleton Based Deformations | Mesh Deformations / Skeleton Based Deformations | ||
− | + | Skeleton Texture Mapping | |
Mesh GPU Tesselation and Displacement Maps | Mesh GPU Tesselation and Displacement Maps | ||
− | + | Procedural Modeling of Character Models / Organic Modeling | |
+ | |||
+ | Real-time rendering of Organic Structures and Characters | ||
=== Publications === | === Publications === |
Verzia zo dňa a času 08:42, 30. august 2011
Martin Madaras
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Teaching
1-AIN-535: Modelling and Rendering Techniques - Practical lessons
2-MPG-102: Computer Graphics (2) - Practical lessons
1-AIN-230: Project (1)
1-AIN-260: Project (2)
Research
Polygon Mesh Processing
Mesh Deformations / Skeleton Based Deformations
Skeleton Texture Mapping
Mesh GPU Tesselation and Displacement Maps
Procedural Modeling of Character Models / Organic Modeling
Real-time rendering of Organic Structures and Characters
Publications
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG