Difference between revisions of "Martin Madaras/sk"
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{{Osoba | {{Osoba | ||
− | | fullname = | + | | fullname = RNDr. Martin Madaras |
| caption = Martin Madaras | | caption = Martin Madaras | ||
| image = | | image = | ||
| section = | | section = | ||
− | | position = | + | | position = odborný asistent |
| phone = | | phone = | ||
− | | room = | + | | room = M-113 |
| email = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk | | email = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk | ||
− | | web = | + | | web = http://www.sccg.sk/~madaras |
| info = | | info = | ||
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=== Výskum === | === Výskum === | ||
+ | |||
+ | Polygon Mesh Processing | ||
+ | |||
+ | Mesh Deformations / Skeleton Based Deformations | ||
+ | |||
+ | Skeleton Texture Mapping | ||
+ | |||
+ | Mesh GPU Tesselation and Displacement Maps | ||
+ | |||
+ | Procedural Modeling of Character Models / Organic Modeling | ||
+ | |||
+ | Real-time rendering of Organic Structures and Characters | ||
=== Publikácie === | === Publikácie === | ||
+ | |||
+ | (2012) Skeleton Texture Mapping , in SCCG | ||
+ | |||
+ | (2011) Concept of Skeleton Texture Mapping, poster in Eurographics | ||
+ | |||
+ | (2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC | ||
+ | |||
+ | (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG | ||
+ | |||
}} | }} |
Latest revision as of 15:00, 31 March 2016
Martin Madaras
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Výučba
Výskum
Polygon Mesh Processing
Mesh Deformations / Skeleton Based Deformations
Skeleton Texture Mapping
Mesh GPU Tesselation and Displacement Maps
Procedural Modeling of Character Models / Organic Modeling
Real-time rendering of Organic Structures and Characters
Publikácie
(2012) Skeleton Texture Mapping , in SCCG
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG