Physical-based Animations and Mathematical Modeling Material: Rozdiel medzi revíziami
Riadok 89: | Riadok 89: | ||
* Lecture schedule | * Lecture schedule | ||
* "Terms and conditions" of this lecture | * "Terms and conditions" of this lecture | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson01.pdf|lesson01.pdf]] |
Riadok 101: | Riadok 101: | ||
* Procedural techniques | * Procedural techniques | ||
* (Motion capture) | * (Motion capture) | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson02.pdf|lesson02.pdf]] |
* Štátnicová téma: Animácie pohybu a orientácie, interpolačný spline na animáciu pohybu, reparametrizácia splinu podľa dĺžky krivky, quaternion a orientácia, interpolácie dvoch a viacerých quaternionov. | * Štátnicová téma: Animácie pohybu a orientácie, interpolačný spline na animáciu pohybu, reparametrizácia splinu podľa dĺžky krivky, quaternion a orientácia, interpolácie dvoch a viacerých quaternionov. | ||
Riadok 112: | Riadok 112: | ||
* Practical design of particle system | * Practical design of particle system | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson03.pdf|lesson03.pdf]] |
* Štátnicová téma: Numerické riešenie diferenciálnych rovníc, Eulerova metóda, Runge-Kuta metóda, podmienka stability na voľbu časového kroku. | * Štátnicová téma: Numerické riešenie diferenciálnych rovníc, Eulerova metóda, Runge-Kuta metóda, podmienka stability na voľbu časového kroku. | ||
Riadok 125: | Riadok 125: | ||
* Modeling solids with infinitely stiff springs | * Modeling solids with infinitely stiff springs | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson04.pdf|lesson04.pdf]] |
* Štátnicová téma (Lesson 3,4): Časticové systémy, rovnice pohybu prvého rádu, integračné metódy na výpočet rýchlosti a pozície, stavový vektor systému, vonkajšie sily, obmedzujúce podmienky – constraints, sily odozvy, kolízie častica - rovina. | * Štátnicová téma (Lesson 3,4): Časticové systémy, rovnice pohybu prvého rádu, integračné metódy na výpočet rýchlosti a pozície, stavový vektor systému, vonkajšie sily, obmedzujúce podmienky – constraints, sily odozvy, kolízie častica - rovina. | ||
Riadok 136: | Riadok 136: | ||
* Pair management – a practical guide | * Pair management – a practical guide | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson05.pdf|lesson05.pdf]] |
* Assigment 3: [[media:ca10_assigmentlesson05.pdf|assigment3.pdf]] | * Assigment 3: [[media:ca10_assigmentlesson05.pdf|assigment3.pdf]] | ||
Riadok 148: | Riadok 148: | ||
** Sphere x Capsule x Box x triangle collisions | ** Sphere x Capsule x Box x triangle collisions | ||
* Approximate convex decomposition | * Approximate convex decomposition | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson06.pdf|lesson06.pdf]] |
* Assigment 4: [[media:ca10_assigmentlesson06.pdf|assigment4.pdf]] | * Assigment 4: [[media:ca10_assigmentlesson06.pdf|assigment4.pdf]] | ||
Riadok 159: | Riadok 159: | ||
* Signed Distance Maps for collision detection | * Signed Distance Maps for collision detection | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson07.pdf|lesson07.pdf]] |
* Štátnicová téma (Lesson 5,6,7): Detekcie kolízie, Z buffer algoritmus, nutná a postačujúca podmienka kedy nie sú dve telesá v kolízii, deliaca rovina, hierarchie obálok, sily odozvy (response forces). | * Štátnicová téma (Lesson 5,6,7): Detekcie kolízie, Z buffer algoritmus, nutná a postačujúca podmienka kedy nie sú dve telesá v kolízii, deliaca rovina, hierarchie obálok, sily odozvy (response forces). | ||
Riadok 175: | Riadok 175: | ||
* Mass properties of polyhedral objects | * Mass properties of polyhedral objects | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca15_lesson08.pdf|lesson08.pdf]] |
* Štátnicová téma (Lesson 9): Dynamika tuhých telies, rovnice pohybu, rýchlosť, zrýchlenie, uhľová rýchlosť a uhľové zrýchlenie, matica inercie. | * Štátnicová téma (Lesson 9): Dynamika tuhých telies, rovnice pohybu, rýchlosť, zrýchlenie, uhľová rýchlosť a uhľové zrýchlenie, matica inercie. | ||
Riadok 187: | Riadok 187: | ||
* Linear and angular joint formulations | * Linear and angular joint formulations | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes:[[media: | + | * Lecture notes:[[media:ca15_lesson09.pdf|lesson09.pdf]] |
Riadok 199: | Riadok 199: | ||
* Modeling smoke and fire with fluid | * Modeling smoke and fire with fluid | ||
* Demos / tools / libs | * Demos / tools / libs | ||
− | * Lecture notes: [[media: | + | * Lecture notes: [[media:ca16_lesson10.pdf|lesson10.pdf]] |
=== Lesson12 "Final term" === | === Lesson12 "Final term" === |
Verzia zo dňa a času 14:52, 21. september 2015
Physical based Animations and Mathematical Modelling (Course Materials)
Obsah
- 1 Physical based Animations and Mathematical Modelling (Course Materials)
- 1.1 Student Projects
- 1.2 D-E-A-D-L-I-N-E-S
- 1.3 What you Need to Pass
- 1.4 How to Arrange your Project
- 1.4.1 Lesson01 "Introduction to Computer Animation"
- 1.4.2 Lesson02 "Basic methods in Computer Animation"
- 1.4.3 Lesson03 "Particle Systems"
- 1.4.4 Lesson04 "Soft bodies, Cloths and hair”
- 1.4.5 Lesson05 "Broad Phase Collision Detection"
- 1.4.6 Lesson06 "Mid Phase Collision Detection"
- 1.4.7 Lesson07 "Narrow Phase Collision Detection"
- 1.4.8 Lesson08 "All Saints' Day (no lesson)"
- 1.4.9 Lesson09 "Rigid body Dynamics”
- 1.4.10 Lesson10 "Rigid body Collisions and Joints”
- 1.4.11 Lesson11 "Fluid, Fire and Smoke”
- 1.4.12 Lesson12 "Final term"
- 1.4.13 Lesson13 "Animation Show"
This lecture ...
- Will focus on simulating natural phenomena
- Will show you what are current topics
- Will improve your skills in
- Newtonian physics
- Computational geometry
- Algorithms and data structures
- Hopefully will not be boring
Student Projects
- Stránka Ráno do práce
- Stránka The_good_the_bad
- Stránka Kiwi Animácia KiWi
- Stránka Knihy Animácia Knihy
- Stránka Motorka
D-E-A-D-L-I-N-E-S
- Animators team (Axx): deadline 14.12.2015 the last lecture
- Show your animation, how far have you made it. It should be 30% of the work done, otherwise your team gets Fx.
- Coders team (Cxx): deadline 17.12.2015 the last exercise
- Show the short DEMO of your project, how far have you made it. It should be 30% of the work done, otherwise your team gets Fx.
- Coders team (Cxx): deadline 26.1.2016
- Create a web page where you write your progress, upload source code, executable, images description of your project and short manual.
- Send link to finished application (zipped source + executable.)
- Your code should be well formatted and commented. Titles of functions, classes, variables should be representative for their purpose.
- If you send it earlier you can get feedback how to improve your application
- Animators team (Axx): deadline 26.1.2016
- Create a web page where you write your progress, upload animation, source of animation, images description of your project and describe all physical effects to be evaluated.
- Upload your animation video on youtube (or some alternative online service)
- Send link to your webpage
- If you send it earlier you can get feedback how to improve your animation
- Oral/written exam (optional): deadline 18.1.2016, 8:00, classroom A
- Instead of (optional) oral exam, you can get (0..+20) points due to a written exam.
- It will be similar to final term, but less complicated.
What you Need to Pass
- Attend lessons. All lessons attended is +0 points. Four and more missed is Fx.
- Show your project (mandatory, 60 points). See later.
- Solve all homework problems (mandatory each one >=30%, 40 points)
- Pass oral/written exam: (optional, +0 .. +20 points) If you feel you are better, convince me ! You can get +20 points max.
- Summary
- Attendance = +0 or -100 (Fx)
- Homework = +40..+12 or 12..0 (Fx)
- Project = +60..0
- Oral/written exam optional = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
Oral Examination
To the oral examination all the above requirements must be SATISFACTORILY completed.
How to Arrange your Project
- Take 1 friend and Team up
- Role1: The Coder
- Choose a given animation algorithm
- Code up hot demo app and show it
- Present a selected research paper
- Role2: The Artist
- Choose some authoring tool and create hot physically based demo reel
- Present a selected research paper
- Prepare a written report, at least 2 A4 pages, on the topic of state exam question.
- Projects with minimal requirements: Projects.pdf
- Teams fill the form (names and project): deadline 5.10.2015 Submit a link to created web page with project description or animation story board where you write your progress, continually.
Lesson01 "Introduction to Computer Animation"
- Introduction to Computer Animation
- Common animation techniques
- Cutting edge tools and packages
- Gurus and the State of the Art
- Lecture schedule
- "Terms and conditions" of this lecture
- Lecture notes: lesson01.pdf
Lesson02 "Basic methods in Computer Animation"
- Problem definition and motivations
- Key-framing and parameter interpolation
- Quternions, orientation
- Skeleton and skinning animation
- Forward and inverse kinematics
- Procedural techniques
- (Motion capture)
- Lecture notes: lesson02.pdf
- Štátnicová téma: Animácie pohybu a orientácie, interpolačný spline na animáciu pohybu, reparametrizácia splinu podľa dĺžky krivky, quaternion a orientácia, interpolácie dvoch a viacerých quaternionov.
Lesson03 "Particle Systems"
- Newton dynamics of particles
- Ordinary differential equation (ODE) solver
- Particle - obstacle collision detection
- Practical design of particle system
- Demos / tools / libs
- Lecture notes: lesson03.pdf
- Štátnicová téma: Numerické riešenie diferenciálnych rovníc, Eulerova metóda, Runge-Kuta metóda, podmienka stability na voľbu časového kroku.
Lesson04 "Soft bodies, Cloths and hair”
- Problem definition and motivations
- Modeling solids with stress and strain
- Extending Mass-spring model for cloth and ropes
- Massive (self) collision and resolution for cloths
- Mesh-less deformations
- Modeling solids with infinitely stiff springs
- Demos / tools / libs
- Lecture notes: lesson04.pdf
- Štátnicová téma (Lesson 3,4): Časticové systémy, rovnice pohybu prvého rádu, integračné metódy na výpočet rýchlosti a pozície, stavový vektor systému, vonkajšie sily, obmedzujúce podmienky – constraints, sily odozvy, kolízie častica - rovina.
Lesson05 "Broad Phase Collision Detection"
- Problem definition and motivations
- Hierarchical grids and spatial hashing
- Sweep and prune and radix sort
- Pair management – a practical guide
- Demos / tools / libs
- Lecture notes: lesson05.pdf
- Assigment 3: assigment3.pdf
Lesson06 "Mid Phase Collision Detection"
- Problem definition and motivations
- Generic Bounding Volume Hierarchy (BVH)
- Tandem BVH traversal
- Proximity evaluation of primitive geometries
- External Voronoi regions
- Sphere x Capsule x Box x triangle collisions
- Approximate convex decomposition
- Lecture notes: lesson06.pdf
- Assigment 4: assigment4.pdf
Lesson07 "Narrow Phase Collision Detection"
- Problem definition and motivations
- Proximity queries for convex objects (Minkowski space)
- GJK based algorithms (GJK, EPA, ISA-GJK)
- Voronoi-Clip (V-Clip) Algorithm
- Signed Distance Maps for collision detection
- Demos / tools / libs
- Lecture notes: lesson07.pdf
- Štátnicová téma (Lesson 5,6,7): Detekcie kolízie, Z buffer algoritmus, nutná a postačujúca podmienka kedy nie sú dve telesá v kolízii, deliaca rovina, hierarchie obálok, sily odozvy (response forces).
Lesson08 "All Saints' Day (no lesson)"
- No lesson
Lesson09 "Rigid body Dynamics”
- Problem definition and motivations
- Dynamics of rigid bodies
- The equation of unconstrained motion (ODE)
- User and time control
- Mass properties of polyhedral objects
- Demos / tools / libs
- Lecture notes: lesson08.pdf
- Štátnicová téma (Lesson 9): Dynamika tuhých telies, rovnice pohybu, rýchlosť, zrýchlenie, uhľová rýchlosť a uhľové zrýchlenie, matica inercie.
Lesson10 "Rigid body Collisions and Joints”
- Problem definition and motivations
- Simplified collision model
- Impulse based collision equation
- Friction-less collision resolution
- Algebraic collision resolution for Coulomb friction
- Linear and angular joint formulations
- Demos / tools / libs
- Lecture notes:lesson09.pdf
Lesson11 "Fluid, Fire and Smoke”
- Problem definition and motivations
- Navier-Stokes equations for fluid dynamics
- Grid based MAC method
- Particle based SPH method
- Neighbor search for coupled particles
- Modeling smoke and fire with fluid
- Demos / tools / libs
- Lecture notes: lesson10.pdf
Lesson12 "Final term"
- Don't panic - just few simple questions
Lesson13 "Animation Show"
- Show your animation to your colleagues
SEMINARS
- Your presence at the seminar is optional.
- On every seminar we will focus to the selected problems from lessons. We will use numerical methods to solve specific problems.
ASSIGMENTS
- quaternion interpolation (http://www.academia.edu/4095904/Quaternion_calculus_as_a_basic_tool_in_computer_graphics)
RESOURCES
- Roman Ďurikovič, Vladimír Ďurikovič. Numerical Mathematics for Computer Science (in Slovak Numerická matematika pre informatika, Riešené príklady v programe MATHEMATICA). ISBN 978-80-8105-271-2, University of Saint Cyril and Metod Press, Trnava, Slovakia, pages 162, 2011. https://www.researchgate.net/publication/256681458_Numerick_matematika_pre_informatika_Rieen_prklady_v_programe_MATHEMATICA
- Wolfram Mathematica http://mathworld.wolfram.com/
- Matlab tutorial http://www.tutorialspoint.com/matlab/index.htm
- FreeMat http://freemat.sourceforge.net/index.html