CG2 2014/en: Rozdiel medzi revíziami
Riadok 41: | Riadok 41: | ||
---- | ---- | ||
− | === | + | === Lecture01 "Introduction to Computer Graphics" === |
− | === | + | === Lecture02 "Ray Tracing 1." === |
* TayTracong Pipeline | * TayTracong Pipeline | ||
* Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||
+ | |||
+ | === Lecture03 "Ray Tracing 2." === | ||
+ | * Ray Intersections | ||
+ | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||
+ | |||
+ | === Lecture04 "Ray Tracing 3." === | ||
+ | * Ray Tracing Acceleration | ||
+ | * Data structure: grids, BVH, Kd-tree, Directional Partitioning | ||
+ | * Dynamic Scenes | ||
+ | * Beam and Cone Tracing | ||
+ | * Packet Tracing | ||
+ | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||
+ | * Poznámky v Slovenčine k téme [[media:cgľ_DatoveStruktury.pdf|Dátové Štruktúry]]. | ||
+ | * Štátnicová téma: Kanál metódy sledovania lúča. | ||
+ | (definícia lúča, popis metódy sledovania lúča, generovanie lúča, pochod po lúči (ray traversal), prienik lúča s trojuholníkom, stromová štruktúra lúčov (ray tree) a jej použitie na výpočet lokálnej farby, problém presnosti priesečníkov) | ||
+ | |||
---- | ---- |
Verzia zo dňa a času 13:08, 22. február 2015
Computer Graphics 2
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 10+50 points).
- Solve all homework problems (mandatory each one >=30%, 10 points)
- Pass final term (mandatory, 20 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (mandatory, +20 points)
- Summary
- Attendance = 0 or -100 (Fx)
- Exercise = +50..0
- Bonus = +10..0 (optional)
- Homework = +10..4 or +4..0 (Fx)
- Final term = +20..0
- Oral/written exam = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
- VIEW RESULTS
- [https://moodle.uniba.sk/fmfi Final Term by Modddle Ecetronic test (18.5.2015 8:10 in B)
- Schedule
- Mon (8:10) - Room A (lecture)
- Wed (16:30) - Room I-H3 (seminar)
Materials to read
- http://www.cs.princeton.edu/courses/archive/fall00/cs426/
- http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/pipeline33/
- http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
- http://www.martinus.sk/?uItem=19688 - Moderni Pocitacova Grafika
Lecture01 "Introduction to Computer Graphics"
Lecture02 "Ray Tracing 1."
- TayTracong Pipeline
- Lecture notes: lesson01.pdf
Lecture03 "Ray Tracing 2."
- Ray Intersections
- Lecture notes: lesson01.pdf
Lecture04 "Ray Tracing 3."
- Ray Tracing Acceleration
- Data structure: grids, BVH, Kd-tree, Directional Partitioning
- Dynamic Scenes
- Beam and Cone Tracing
- Packet Tracing
- Lecture notes: lesson01.pdf
- Poznámky v Slovenčine k téme Dátové Štruktúry.
- Štátnicová téma: Kanál metódy sledovania lúča.
(definícia lúča, popis metódy sledovania lúča, generovanie lúča, pochod po lúči (ray traversal), prienik lúča s trojuholníkom, stromová štruktúra lúčov (ray tree) a jej použitie na výpočet lokálnej farby, problém presnosti priesečníkov)
Seminars on Computer Graphics 2
Rules / Info
- On every seminar we will implement selected problems/algorithms related to lessons. We will usually - not necessary start with a prearranged template downloadable from this site.
- As a programming language we will use C#. We will use Visual C# 2010 as development environment. Alternatively you can use MonoDevelop (Linux / Mac OSX) on your own machine.
- Attendance at seminars is optional but recommended.
- Seminars are conducted by
- Michal Piovarči (cg2.2015.hw@gmail.com)
- Schedule of seminars is
- Wed (16:30) - Room I-H3
Homeworks
- You can get max 100% per homework. Submission after deadline is for 0%.
- There is a min 60% of your final evaluation required for admission to final term.
- Additional activity can be awarder by max 10% of your final evaluation.
- Don't cheat - create instead. Any kind of cheating is punished by withholding 30% of your final evaluation for all involved students.
- As a homework, you will program what we could not finish during the exercise. Assignment and template will be downloadable from this site. See exercises.
- Homework must be submitted by email to cg2.2015.hw@gmail.com every week until the next Wednesday 16:30.
- Your submission email must have title in form 'ExNN' where NN is the number of exercise, eg. Ex05.
- It is required to submit zipped source code of your homework (preferably the whole solution). Do not send executable files. Homework without the source code is for 0%.
- Your code should be well formatted and commented. Titles of functions, classes, variables should be representative for their purpose. Homework without appropriate comments is for 0%.
- There are ~12 homeworks during the semester. This number can change due to holidays, tech. problems etc.
Exercises
Exercise00 [19.02.2014] "Introduction"
- Motivation?
- Theory / Reading?
- Scratchapixel Lessons - intersections, polygones, phong lighting
- Ingo Wald's Thesis - PhD. thesis about rendering, acceleration and global illumination.
- Physically Based Rendering
- Practice?
- Intro to c#?
- Visual c# 2010, c# 4.0 in a Nutshell
- Visual Shortcuts, SharpDevelop Short cuts
- Exercise "Vectors and Matrices" - CG1
- Seminar slides