Martin Madaras/en: Rozdiel medzi revíziami

 
(7 medziľahlých úprav od rovnakého používateľa.)
Riadok 8: Riadok 8:
 
   | room    = M-113
 
   | room    = M-113
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
   | web      = http://dai.fmph.uniba.sk/~madaras
+
   | web      = http://www.sccg.sk/~madaras
 
   | info    =  
 
   | info    =  
  
 
=== Teaching ===
 
=== Teaching ===
  
1-AIN-535: [[Modelling and Rendering Techniques]] - Practical lessons
 
 
1-AIN-230: [[Project 1|Project (1)]]
 
  
 
=== Research ===
 
=== Research ===
  
Procedural Modeling of Character Models / Organic Modeling
+
Polygon Mesh Processing
  
 
Mesh Deformations / Skeleton Based Deformations
 
Mesh Deformations / Skeleton Based Deformations
  
Real-time rendering of Organic Structures and Characters
+
Skeleton Texture Mapping
  
 
Mesh GPU Tesselation and Displacement Maps
 
Mesh GPU Tesselation and Displacement Maps
  
Skeleton Texture Mapping
+
Procedural Modeling of Character Models / Organic Modeling
 +
 
 +
Real-time rendering of Organic Structures and Characters
  
 
===  Publications ===
 
===  Publications ===
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011
+
(2012) Skeleton Texture Mapping , in SCCG
 +
 
 +
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
  
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010
+
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
  
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010
+
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG
  
 
}}
 
}}

Aktuálna revízia z 22:05, 6. jún 2012

Martin Madaras

Martin Madaras
Name: Mgr. Martin Madaras
doctoral student
Email: madaras@fmph.uniba.sk
Office: M-113
Address: Mgr. Martin Madaras
Department of Applied Informatics
FMFI UK
Mlynská dolina
824 48 Bratislava
Slovakia
Web: http://www.sccg.sk/~madaras

Teaching

Research

Polygon Mesh Processing

Mesh Deformations / Skeleton Based Deformations

Skeleton Texture Mapping

Mesh GPU Tesselation and Displacement Maps

Procedural Modeling of Character Models / Organic Modeling

Real-time rendering of Organic Structures and Characters

Publications

(2012) Skeleton Texture Mapping , in SCCG

(2011) Concept of Skeleton Texture Mapping, poster in Eurographics

(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC

(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG


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