Martin Madaras/en: Rozdiel medzi revíziami

 
(9 medziľahlých úprav od rovnakého používateľa.)
Riadok 8: Riadok 8:
 
   | room    = M-113
 
   | room    = M-113
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
   | web      = http://dai.fmph.uniba.sk/~madaras
+
   | web      = http://www.sccg.sk/~madaras
 
   | info    =  
 
   | info    =  
  
 
=== Teaching ===
 
=== Teaching ===
  
1-AIN-535: [[Modelling and Rendering Techniques]] - Practical lessons
 
 
1-AIN-230: [[Project 1|Project (1)]]
 
  
 
=== Research ===
 
=== Research ===
  
Procedural Modeling of Character Models / Organic Modeling
+
Polygon Mesh Processing
 +
 
 
Mesh Deformations / Skeleton Based Deformations
 
Mesh Deformations / Skeleton Based Deformations
Real-time rendering of Organic Structures and Characters
+
 
Mesh GPU Tesselation and Displacement Maps
+
 
Skeleton Texture Mapping
 
Skeleton Texture Mapping
 +
 +
Mesh GPU Tesselation and Displacement Maps
 +
 +
Procedural Modeling of Character Models / Organic Modeling
 +
 +
Real-time rendering of Organic Structures and Characters
  
 
===  Publications ===
 
===  Publications ===
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics 2011
+
(2012) Skeleton Texture Mapping , in SCCG
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC 2010
+
 
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG 2010
+
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
 +
 
 +
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
 +
 
 +
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG
  
 
}}
 
}}

Aktuálna revízia z 22:05, 6. jún 2012

Martin Madaras

Martin Madaras
Name: Mgr. Martin Madaras
doctoral student
Email: madaras@fmph.uniba.sk
Office: M-113
Address: Mgr. Martin Madaras
Department of Applied Informatics
FMFI UK
Mlynská dolina
824 48 Bratislava
Slovakia
Web: http://www.sccg.sk/~madaras

Teaching

Research

Polygon Mesh Processing

Mesh Deformations / Skeleton Based Deformations

Skeleton Texture Mapping

Mesh GPU Tesselation and Displacement Maps

Procedural Modeling of Character Models / Organic Modeling

Real-time rendering of Organic Structures and Characters

Publications

(2012) Skeleton Texture Mapping , in SCCG

(2011) Concept of Skeleton Texture Mapping, poster in Eurographics

(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC

(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG


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