Martin Madaras/en: Rozdiel medzi revíziami

 
(16 medziľahlých úprav od rovnakého používateľa.)
Riadok 6: Riadok 6:
 
   | position = doctoral student
 
   | position = doctoral student
 
   | phone    =  
 
   | phone    =  
   | room    =  
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   | room    = M-113
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
   | web      =  
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   | web      = http://www.sccg.sk/~madaras
 
   | info    =  
 
   | info    =  
  
 
=== Teaching ===
 
=== Teaching ===
  
1-AIN-535: [[Modelling and Rendering Techniques]] - Practical lessons
 
 
1-AIN-230: [[Project 1|Project (1)]]
 
  
 
=== Research ===
 
=== Research ===
  
Heterogeneous and Procedural Modeling of Character Models, Mesh Deformations, Skeleton Based Deformations, Real-time Rendering of Characters
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Polygon Mesh Processing
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Mesh Deformations / Skeleton Based Deformations
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Skeleton Texture Mapping
 +
 
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Mesh GPU Tesselation and Displacement Maps
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Procedural Modeling of Character Models / Organic Modeling
 +
 
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Real-time rendering of Organic Structures and Characters
  
 
===  Publications ===
 
===  Publications ===
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(2012) Skeleton Texture Mapping , in SCCG
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(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
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(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
  
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(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG
  
 
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Aktuálna revízia z 22:05, 6. jún 2012

Martin Madaras

Martin Madaras
Name: Mgr. Martin Madaras
doctoral student
Email: madaras@fmph.uniba.sk
Office: M-113
Address: Mgr. Martin Madaras
Department of Applied Informatics
FMFI UK
Mlynská dolina
824 48 Bratislava
Slovakia
Web: http://www.sccg.sk/~madaras

Teaching

Research

Polygon Mesh Processing

Mesh Deformations / Skeleton Based Deformations

Skeleton Texture Mapping

Mesh GPU Tesselation and Displacement Maps

Procedural Modeling of Character Models / Organic Modeling

Real-time rendering of Organic Structures and Characters

Publications

(2012) Skeleton Texture Mapping , in SCCG

(2011) Concept of Skeleton Texture Mapping, poster in Eurographics

(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC

(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG


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